When something is fun, we experience it as inherently rewarding for its own sake. This suggests an innate connection between playing and learning. We role-play an activity in a simplified form, as practice for the real thing later. It's mainly the children and young who do it, often with help and supervision of adults. Many of our cousins in the animal kingdom engage in play as well, like our dogs and cats. It is a universal pastime enjoyed by humans everywhere. For one, play is not a mindless activity. I think this is incredibly short sighted. Games are often seen as mere entertainment and distraction. To understand why, let's talk about pedagogy and games. You'd think this would make things so much easier, but in many ways it doesn't. Though it'll take a while before that revolution is equally televised everywhere. Lambdas and pure data are now topics you need to have mastered before you can call yourself properly senior. What's more, we have entered an age where programming is slowly but surely getting over its teenage infatuations. You can even go look at the development process of some of the most successful projects out there, all in the open. You can find instant StackOverflow answers for ridiculously specific questions. It's fine.īy comparison, today you can click just one link and have a fully functional live coding environment at your fingertips. That it's perfectly normal to have to manage an arcane bureaucracy of structs just to do what every other normal application does every day. Meaning, for years I just assumed that all "serious" UI-related code was a giant dumpster fire. In fact, if you want a one sentence horror story for greybeard programmers, here it is: I had to learn C from a Win32 API book, it was all I had.
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